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Thread: Mefy's gametypes and the Map Info Mod

  1. #11
    Purple Developer Purple Elephant1au's Avatar
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    Feb 2012
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    Default

    Hey

    Thats Strange, it works fine for me, i even saw it when i was testing the above version.

    The base version (ie the one before i modified then) doesnt use strings.scr , it actually just took the thread it needed out of it and added it to the main script.

    The only thing coming to mind is maybe the mapnames.txt files not loading?? but that shouldnt affect whether its a custom map or not, just the name..

    You got all cvars set??
    Code:
    // map info mod
    seta mapinfo 1
    seta mapinfo_mapname 1
    seta mapinfo_custommapwarning 0
    seta mapinfo_customwarning_string1 "Next map is a custom map"
    seta mapinfo_customwarning_string2 "If you do not have it server will kick you."

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  2. #12

    Default

    Hey midnight, if you copied my original cvar configs, then I might be the cause of that -as I disabled the custom map warning due to it taking up too much screen realestate.

    Just make sure that:
    seta mapinfo_custommapwarning 1

    Cheers!

  3. #13

    Default

    Tried that all, still a no-go. Perhaps it's the MOHAA version I use here on my local testserver (10th anniversary edition).
    It's no big deal, one of Mohaa's little mysteries.

    Thanks anyway guys!

  4. #14

    Default

    maybe you have the Dmprecache getting overwrite

  5. #15

    Default

    @Doublekill

    I don't think so since the rest of the mapinfo mod works perfectly. The correct mapnames are displayed etc.
    It's just the custom mapwarning that doesn't get displayed, even with the relevant cvars set to "1".
    And the mapinfo is at the bottom of MAIN, and no other mods and/or dmprecaches are loaded so it cannot get overwritten..

  6. #16

    Default

    @Midnight1138

    I dont have read the other post thats why i tell you because of the Dmprecache lol

    But when the server reach the custom map he dont put the messague?

    When the server reach the custom map he dont tell what is the next map or theres no messagues from Mapinfo?

    You have see if the map is not already on the Map info script on the line of the stock maps?

    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    get_ifcustom local.map:
    
    	local.stock = "dm/mohdm1"::"dm/mohdm2"::"dm/mohdm3"::"dm/mohdm4"::"dm/mohdm5"::"dm/mohdm6"::"dm/mohdm7"::"obj/obj_team1"::"obj/obj_team2"::"obj/obj_team3"::"obj/obj_team4"::"obj/mp_palermo_obj"::"lib/mp_anzio_lib"::"lib/mp_tunisia_lib"::"obj/mp_castello_obj"::"lib/mp_bizerteharbor_lib"::"obj/mp_montecassino_tow"::"obj/mp_bologna_obj"::"lib/mp_ship_lib"::"dm/mp_bizerte_dm"::"obj/mp_kasserine_tow"::"dm/MP_Bahnhof_DM"::"dm/MP_Verschneit_DM"::"obj/mp_montebattaglia_tow"::"dm/MP_Brest_DM"::"dm/MP_Unterseite_DM"::"dm/MP_Holland_DM"::"dm/MP_Stadt_DM"::"dm/MP_Gewitter_DM"::"dm/MP_Bazaar_DM"::"obj/MP_Druckkammern_TOW"::"obj/MP_Flughafen_TOW"::"obj/MP_Ardennes_TOW"::"obj/MP_Berlin_TOW "

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